minis!
the second project i've been busting my ass on at work also launched this week, and i'm pretty excited about it. i spent the last 2 months overseeing the development of a rather aggressive catalog of over 30 "mini" games built in flash lite for a mobile application we were launching with adobe & verizon.
the games had to be built, tested and ready to go live this week, which is when the "shockwave minis" (our BREW mobile games catalog application) was being released on 3 verizon handsets:
>> shockwave minis
my favorite game that we worked on, hands down, is "pimp my ride: hitchhike"... but that's because secretly i want a pimped out ride. i also love the midi track we got to use. its awwwwwesome. damn i love that show.
the games had to be built, tested and ready to go live this week, which is when the "shockwave minis" (our BREW mobile games catalog application) was being released on 3 verizon handsets:
>> shockwave minis
my favorite game that we worked on, hands down, is "pimp my ride: hitchhike"... but that's because secretly i want a pimped out ride. i also love the midi track we got to use. its awwwwwesome. damn i love that show.

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